![]() So switch Panel 3 by dragging it over to Panel 1, then dragging the new Panel 3 to Panel 2. You should see a picture of a needle and scissors, with a maze-like pattern on the left, and on the right, parts that line up well with the panel where the boy is standing. Zoom in twice on the train map in Panel 3 below the area where the green track meets the red track. The boy will return to the right and look at the wall - pan one right to see it. ![]() Now that the boy has arrived at the station, follow him by panning left two times. If you miss the correct time to align the tracks, the train will do a round trip, costing you precious time.Īfter you managed to reroute the train (wait a few moments for the train to exit the loop to the lower left), zoom out of the map in Panel 3, and while the train continues on the colored tracks, zoom out of Panel 1, and pan right twice back to the actual station. ![]() Wait until it is going along the lower horizontal tracks, then quickly zoom in on the map slightly above the middle, so you'll see a green track on the left, and a grey track on the right. You'll also see the train coming in from the top of the map. Zoom in twice on the map in Panel 3, and you'll see a grey circular track in the upper left, with a green line crossing in from the left. The boy will board the train and almost be off to the purple station.Īfter the train left, a paper covering the map of the train tracks is blown away. In Panel 2, zoom in twice on the coin mechanism next to the train door, and drag the coin from Panel 4 over that mechanism. Zoom out of Panel 1, and pan left twice until you see some rubble and a curved greenish-greyish train track on the wall. So please pause the game again, and read on until the boy actually arrives at the station. The upcoming train ride can also cause you to lose time if you're going for the "But Why" achievement. Drag the ring in Panel 3 over to Panel 4 to create a coin. In Panel 3 pan to the right and zoom in on the calendar, specifically on the ring area, three times. In the mean time in Panel 4, zoom out on the man at the desk so you can see him through a yellow tinted window. Zooming out twice on Panel 2, a train should arrive. Zoom in twice on the purple tower with the flame symbol on the sign, then drag the sign in Panel 1 to Panel 2. Then an additional achievement for finishing the game.Īfter finishing the main game, this unlocks the concept demo of the game from 2012, which shows some of the puzzles from the game as a concept with a slightly different solution.Pan to the right on Panel 1 to see the boy looking at the different train destinations. For each collected fruit, which finishes a chapter, you'll get an achievement. Most achievements in this walkthrough are story related and can't be missed. Gorogoa is an ideal game to boost your Gamerscore, as most achievements give you 100 GS each, and even if you miss the missable achievements, simply playing through the game already gives you 600GS. I'll warn about this on the General Tips and Tricks page, and in the actual walkthrough.įinishing a chapter makes that chapter selectable from the main menu, and you can retry the "First Try" falling rock achievement and "Right Wrong" time achievement after finishing the game by starting the appropriate chapter.Īfter you finished the main part of the game, you'll also unlock the 2012 demo, which features some of the puzzles with slightly different and simplified solutions as a proof of concept for the game. If you follow this guide, you'll also be prepared for a "one chance only" event where you'll have to guide a falling rock on the first attempt. ![]() In order to get all the achievements in one playthrough, you need to finish the game in less than 500 tile interactions, and in less than 30 minutes. During the puzzle solving you can zoom in or out of the scenery shown in one card of the play grid, and you can even pull away the foreground of some scenes to reveal a different scene underneath, or overlap the foreground onto another background to create new paths for the boy to travel. In order to guide the boy on his journey, the game displays different scenes in a two-by-two grid.
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